![]() Many of the banned cards in Modern were banned because of this very rule, though 10 years later the rule has become more and more of an afterthought. They publicly said that Modern should be a “turn 4 format,” meaning that no deck should be able to consistently win before turn 4. While they were obviously concerned about the power levels of certain cards, their main concern was making sure the format didn’t get too fast. WotC was very forthright with their plans for the format’s banlist when Modern was announced. Extended had a sizable banlist at the time so it was obvious that Modern needed one too. Modern was just as big as Extended at the time but it never rotated which was a big hit with players. So Modern was born in the summer of 2011. It was never very popular since keeping up with two formats that periodically rotated just wasn’t great for players. Extended was a rotating format with over three times as many legal sets as Standard. Modern came about as a replacement for Extended. Along with these cards, the Ghoul brings a more reliable clock to the deck.Ancient Den | Illustration by Rob Alexander Its return condition is linked to gaining life, which is only possible thanks to the not-so-new Creeping Chill and the aforementioned Thrilling Discovery. Silversmote Ghoul is an addition that I, personally, found intriguing, as it is a card that only works by being with other recent cards. It really is a card that ends up not being used in any graveyard deck, since not drawing cards would be a massive disadvantage, but for Dredge, this issue is much less impactful. Being able to be used from the graveyard and excavating up to three cards per use, this spell takes advantage of Dredge's interactions. The only challenge was in the cost of the card, since dredge was already a deck with a complex manabase, as it made use of four colors and needed its lands to enter untapped most of the time adding white to a card you intend to use whenever possible is a risky choice, and because of that NickNorman had to make some concessions, such as removing green from the deck.Īnother interesting card is Otherworldly Gaze, that as much as it doesn't draw cards, ends up becoming a source of card advantage. ![]() Thanks to 8 cards with the same function, the deck has more consistency in getting off to an explosive start and reaching as many cards in the graveyard as possible. Thrilling Discovery was a somewhat obvious addition to the deck, as it is an improved version of the current best draw card that Dredge had, Cathartic Reunion. In fact, it is currently possible to see that numerous cards came to make the archetype more powerful, and I think it's fair to talk about them. This makes your concept of draw and card advantage very different from conventional decks, as combined with your hand, you have an even greater variety of actions in your graveyard, which can often be reused.ĭredge is a deck with a long history in Modern and over the years it has seen a number of modifications and improvements (and even surviving a few bans, eh, Faithless Looting?). Cards that come back from the graveyard, such as Narcomoeba and Prized Amalgam or cards that can be cast from the graveyard, such as Conflagrate, are the resources you will use to win the game. Over the years, countless interactions with graveyards have been launched practically since the beginning of the game, thus making the graveyard become a valuable resource for some cards, as in a simpler example, Dragon's Rage Channeler and Unholy Heat, which get more powerful as your graveyard becomes full and diverse.ĭredge is a combination of several graveyard resources in a single deck. "But why would I want to put my cards in the graveyard?", you may be asking yourself. Initially, the ability may have been thought of to give the player more recursion, returning specific cards to their hand instead of taking the risk of drawing a land in the late game, for example, but it gained more prominence as a way of putting cards in your graveyard aggressively, since, combined with draw spells and discards, the deck can use the ability to mill several cards during the turn. For that, the dredged card needs to be in the graveyard, and you need to pay the Dredge cost, which is to mill a specific number of cards from your own deck, thus returning the specific card to the hand. Dredge is an ability that allows you to return a certain card from the Graveyard to your hand, in place of any draws you would make during the turn (which may include your initial draw).
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